Computer graphics studies how visual content, ranging from real world objects to artificial objects and effects, can be digitally synthesized and manipulated. It also studies methods for generating images from the visual content, allowing the content to be visualized through modern graphics hardware. Our research focuses on efficient modeling and rendering of deformable objects, visual content transmission, and virtual environment construction.
- Chris G. Willcocks and Frederick Li, "Feature-varying skeletonization - Intuitive control over the target feature size and output skeleton topology," The Visual Computer, 28(6-8):775-785, Jun. 2012. [PDF]
- Frederick Li, Rynson Lau, Danny Kilis, and Lewis Li, "Game-On-Demand: An Online Game Engine based on Geometry Streaming," ACM Trans. on Multimedia Computing, Communications and Applications, 7(3):19, 2011. [PDF]
- Lewis Li, Frederick Li and Rynson Lau, "A Trajectory-Preserving Synchronization Method for Collaborative Visualization," IEEE Trans. on Visualization and Computer Graphics (special issue on IEEE Visualization'06), 12(5):989-996, Oct. 2006. [PDF]
- Beatrice Ng, Antonio Si, Rynson Lau, and Frederick Li, "A Multi-Server Architecture for Distributed Virtual Walkthrough," Proceedings of ACM VRST, pp. 163-170, Nov. 2002. [PDF]
- An Interactive and Intuitive Object Deformation Framework for Interactive Multimedia Applications, UK EPSRC Grant (Project No.: EP/G009635/1), UK￡101,535.
Dr Ioannis Ivrissimtzis, PhD
(email at email@example.com)