We use cookies to ensure that we give you the best experience on our website. You can change your cookie settings at any time. Otherwise, we'll assume you're OK to continue.

Durham University

Department of English Studies

Event Archive

This is an archive of past events within the Department of English Studies. Please see our current events for forthcoming activities.

Some of our public events are recorded and are available as podcasts via our Research English At Durham blog.

Literature, Cinema, Videogame: Intermedial Influence and Literary Modernism

16th June 2016, 17:30 to 18:45, Seminar Room, Hallgarth House, Dr Alistair Brown

An Inventions of the Text seminar.

As critics such as Andrew Shail have demonstrated, early cinema exerted a “significant unconscious influence” (Shail, 2012) on modernist literary aesthetics. From specific techniques such as montage, to the vision of how to narrate a story without an overt narrator but with a narrating point of view, literary modernists readily incorporated ideas from the new medium deep into their own formal methods.

In the early twenty-first century, contemporary literature resides alongside a similarly radical other medium, that of video games. Yet whereas twentieth-century modernists took cinema across to literature in a deep intermedial exchange, some forty years after the advent of video games even avant-garde writers such as Will Self continue to wonder why video games have yet to make any significant impact on mainstream literature, particularly the novel which would seem naturally positioned to explore the remediatory possibilities of storytelling offered by interactive games.

Certainly, niche hypertext fiction and multiply-navigable novels such as Mark Z. Danielewski’s House of Leaves have offered a “media-technical” response to interactive narratives, much like modernist magazines such as Blast! adopted visually striking representations of cinematographic methods in print. Yet the intermedial influences of cinema also extended deep into the formal epistemology of narrative, rethinking what storytelling might do even within the otherwise conventionally linear printed book. It is this sort of deeper influence that appears to be lacking in our current cultural ecosphere, in which video games and novels co-exist as popular fictional forms without seemingly intruding on each other’s evolved niche.

This paper will suggest some of the reasons why some new media exert greater intermedial influence upon the literary domain than others.

Contact for more information about this event.


Research in English At Durham (READ) blog showcasing the the literary research emerging from the Department of English Studies


We host a large number of conferences, lectures and seminars each year, many of them open to the public. Find out more on our Events page.


Many of our public lectures, seminars and conferences are recorded, and can be listened to as podcasts.

Follow English Studies on Social Media

Research English At Durham Facebook Twitter Mixcloud

Next Event

  • 29th January 2021
  • Title TBC
  • Online (Zoom)
  • Dr Hannah-Rose Murray (University of Edinburgh)