Cookies

We use cookies to ensure that we give you the best experience on our website. You can change your cookie settings at any time. Otherwise, we'll assume you're OK to continue.

Durham University

Email and Telephone Directory

Staff Profile

Dr Hubert P. H. Shum - all publications

Chapter in book

  • Li, Jie, Qu, Yanpeng, Chao, Fei, Shum, Hubert P. H., Ho, Edmond S. L. & Yang, Longzhi (2019). Machine Learning Algorithms for Network Intrusion Detection. In AI in Cybersecurity. Cham: Springer International Publishing. 151-179.
  • Plantard, Pierre, Shum, Hubert P. H. & Multon, Franck (2019). Motion Analysis of Work Conditions using Commercial Depth Cameras in Real Industrial Conditions. In DHM and Posturography. Academic Press. 673-682.
  • Shen, Yijun, Zhang, Jingtian, Yang, Longzhi & Shum, Hubert P. H. (2016). Depth Sensor based Facial and Body Animation Control. In Handbook of Human Motion. Cham: Springer International Publishing.

Journal Article

  • Bhattacharya, Munmun, Roy, Sandip, Mistry, Kamlesh, Shum, Hubert P.H. & Chattopadhyay, Samiran (Accepted). A Privacy-Preserving Efficient Location-Sharing Scheme for Mobile Online Social Network Applications. IEEE Access
  • Men, Qianhui, Ho, Edmond S. L. Shum, Hubert P. H. & Leung, Howard (Accepted). A Quadruple Diffusion Convolutional Recurrent Network for Human Motion Prediction. IEEE Transactions on Circuits and Systems for Video Technology (TCSVT)
  • Hu, Shanfeng, Shum, Hubert P.H., Liang, Xiaohui, Li, Frederick W.B. & Aslam, Nauman (2021). Facial reshaping operator for controllable face beautification. Expert Systems with Applications 167: 114067.
  • Bera, Ashish,, Dey, Ratnadeep,, Bhattacharjee, Debotosh,, Nasipuri, M. & Shum, Hubert, P.M. (2021). Spoofing Detection on Hand Images Using Quality Assessment. Multimedia Tools and Applications
  • Bera, Asish, Bhattacharjee, Debotosh & Shum, Hubert P.H. (2021). Two-stage human verification using HandCAPTCHA and anti-spoofed finger biometrics with feature selection. Expert Systems with Applications 171: 114583.
  • Hu, Shanfeng, Shum, Hubert, Aslam, Nauman, Li, Frederick W.B. & Liang, Xiaohui (2020). A Unified Deep Metric Representation for Mesh Saliency Detection and Non-rigid Shape Matching. IEEE Transactions on Multimedia 22(9): 2278-2292.
  • Mccay, Kevin, Ho, Edmond S. L., Shum, Hubert P. H., Fehringer, Gerhard, Marcroft, Claire & Embleton, Nicholas D. (2020). Abnormal Infant Movements Classification with Deep Learning on Pose-based Features. IEEE Access 8(1): 51582-51592.
  • Zhang, Zili, Ma, Yue, Li, Yunfei, Li, Frederick W. B., Shum, Hubert P. H., Yang, Bailin, Guo, Jing & Liang, Xiaohui (2020). Cumuliform Cloud Formation Control using Parameter-Predicting Convolutional Neural Network. Graphical Models 111: 101083.
  • Shao, Ling, Shum, Hubert P. H. & Hospedales, Timothy (2020). Editorial: Special Issue on Machine Vision with Deep Learning. International Journal of Computer Vision 128(4): 771-772.
  • Baig, Muhammad Zeeshan, Aslam, Nauman & Shum, Hubert P. H. (2020). Filtering Techniques for Channel Selection in Motor Imagery EEG Applications: A Survey. Artificial Intelligence Review 53(2): 1207-1232.
  • Feng, Qi, Shum, Hubert P. H. & Morishima, Shigeo (2020). Foreground-aware Dense Depth Estimation for 360 Images. Journal of WSCG 28(1-2): 79-88.
  • Cani, Marie-Paule, Ho, Edmond S. L., Popa, Tiberiu & Shum, Hubert P. H. (2020). Foreword to Special Section on Motion, Interactions and Games. Computers and Graphics 89: A4-A5.
  • Huang, Ying, Shum, Hubert P. H., Ho, Edmond S. L. & Aslam, Nauman (2020). High-Speed Multi-Person Pose Estimation with Deep Feature Transfer. Computer Vision and Image Understanding
  • Sakkos, Dimitrios, Ho, Edmond S. L., Shum, Hubert P. H. & Elvin, Garry (2020). Image Editing based Data Augmentation for Illumination-insensitive Background Subtraction. Journal of Enterprise Information Management
  • Shen, Yijun, Yang, Longzhi, Ho, Edmond S. L. & Shum, Hubert P. H. (2020). Interaction-Based Human Activity Comparison. IEEE Transactions on Visualization and Computer Graphics 26(8): 2620.
  • Kar, Arindam, Pramanik, Sourav, Chakraborty, Arghya, Bhattacharjee, Debotosh, Ho, Edmond S. L. & Shum, Hubert P. H. (2020). LMZMPM: Local Modified Zernike Moment Per-unit Mass for Robust Human Face Recognition. IEEE Transactions on Information Forensics and Security 16: 495-509.
  • Hu, Yuan, Shum, Hubert P. H. & Ho, Edmond S. L. (2020). Multi-task Deep Learning with Optical Flow Features for Self-Driving Cars. IET Intelligent Transport Systems 14(13): 1845-1854.
  • Feng, Qi, Shum, Hubert P. H. & Morishima, Shigeo (2020). Resolving Hand-Object Occlusion for Mixed Reality with Joint Deep Learning and Model Optimization. Computer Animation and Virtual Worlds
  • Hu, Shanfeng, Liang, Xiaohui, Shum, Hubert P.H., Li, Frederick W.B. & Aslam, Nauman (2020). Sparse Metric-based Mesh Saliency. Neurocomputing 400: 11-23.
  • Organisciak, Daniel, Sakkos, Dimitrios, Ho, Edmond S. L., Aslam, Nauman & Shum, Hubert P. H. (2020). Unifying Person and Vehicle Re-identification. IEEE Access 8: 115673-115684.
  • Chan, Jacky C. P., Shum, Hubert P. H., Wang, He, Yi, Li, Wei, Wei & Ho, Edmond S. L. (2019). A Generic Framework for Editing and Synthesizing Multimodal Data with Relative Emotion Strength. Computer Animation and Virtual Worlds 30(6): e1871.
  • Xu, Shoujiang, Ho, Edmond S. L. & Shum, Hubert P. H. (2019). A Hybrid Metaheuristic Navigation Algorithm for Robot Path Rolling Planning in an Unknown Environment. Mechatronic Systems and Control 47(4).
  • Hu, Pengpeng, Ho, Edmond S. L., Aslam, Nauman, Komura, Taku & Shum, Hubert P. H. (2019). A New Method to Evaluate the Dynamic Air Gap Thickness and Garment Sliding of Virtual Clothes During Walking. Textile Research Journal 89(19-20): 4148-4161.
  • Barman, Subhas, Shum, Hubert P. H., Chattopadhyay, Samiran & Samanta, Debasis (2019). A Secure Authentication Protocol for Multi-server-based e-Healthcare using a Fuzzy Commitment Scheme. IEEE Access 7(1): 12557-12574.
  • Tan, Yao, Shum, Hubert P. H., Chao, Fei, Vijayakumar, Vaidehi & Yang, Longzhi (2019). Curvature-Based Sparse Rule Base Generation for Fuzzy Rule Interpolation. Journal of Intelligent and Fuzzy Systems 36(5): 4201-4214.
  • Sakkos, Dimitrios, Ho, Edmond S. L. & Shum, Hubert P. H. (2019). Illumination-aware Multi-task GANs for Foreground Segmentation. IEEE Access 7(1): 10976-10986.
  • Zhang, Lining, Shum, Hubert P. H., Liu, Li, Guo, Guodong & Shao, Ling (2019). Multiview Discriminative Marginal Metric Learning for Makeup Face Verification. Neurocomputing 333: 339-350.
  • Wang, He, Ho, Edmond S. L., Shum, Hubert P. H. & Zhu, Zhanxing (2019). Spatio-temporal Manifold Learning for Human Motions via Long-horizon Modeling. IEEE Transactions on Visualization and Computer Graphics
  • Organisciak, Daniel, Riachy, Chirine, Aslam, Nauman & Shum, Hubert P. H. (2019). Triplet Loss with Channel Attention for Person Re-identification. Journal of WSCG 27(2): 161-169.
  • Zhang, Jingtian, Shum, Hubert P. H., Han, Jungong & Shao, Ling (2018). Action Recognition From Arbitrary Views Using Transferable Dictionary Learning. IEEE Transactions on Image Processing 27(10): 4709.
  • Rueangsirarak, Worasak, Zhang, Jingtian, Aslam, Nauman, Ho, Edmond S. L. & Shum, Hubert P. H. (2018). Automatic Musculoskeletal and Neurological Disorder Diagnosis With Relative Joint Displacement From Human Gait. IEEE Transactions on Neural Systems and Rehabilitation Engineering 26(12): 2387.
  • Yang, Yang, Leung, Howard, Shum, Hubert P. H., Li, Jiao, Zeng, Lanling, Aslam, Nauman & Pan, Zhigeng (2018). CCESK: A Chinese Character Educational System Based on Kinect. IEEE Transactions on Learning Technologies 11(3): 342-347.
  • Shen, Yijun, Henry, Joseph, Wang, He, Ho, Edmond S. L., Komura, Taku & Shum, Hubert P. H. (2018). Data-Driven Crowd Motion Control With Multi-Touch Gestures. Computer Graphics Forum 37(6): 382.
  • Godfrey, Alan, Hetherington, Victoria, Shum, Hubert P. H., Bonato, Paolo, Lovell, Nigel & Sam Stuart (2018). From A to Z: Wearable Technology Explained. Maturitas 113: 40-47.
  • Liu, Zhiguang, Zhou, Liuyang, Leung, Howard & Shum, Hubert P. H. (2018). High-quality Compatible Triangulations and their Application in Interactive Animation. Computers and Graphics 76: 60-72.
  • Baig, Muhammad Zeeshan, Aslam, Nauman, Shum, Hubert P. H. & Zhang, Li (2017). Differential Evolution Algorithm as a Tool for Optimal Feature Subset Selection in Motor Imagery EEG. Expert Systems with Applications 90: 184-195.
  • Plantard, Pierre, Shum, Hubert P. H. & Multon, Franck (2017). Filtered Pose Graph for Efficient Kinect Pose Reconstruction. Multimedia Tools and Applications 76(3): 4291-4312.
  • Shum, Hubert P. H., Boulic, Ronan & Neff, Michael (2017). Foreword to the Special Section on Motion in Games 2016. Computers and Graphics 69: A3-A4.
  • Plantard, Pierre, Muller, Antoine, Pontonnier, Charles, Dumont, Georges, Shum, Hubert P. H. & Multon, Franck (2017). Inverse Dynamics Based on Occlusion-resistant Kinect Data: Is It Usable for Ergonomics? International Journal of Industrial Ergonomics 61: 71-80.
  • Zhang, Lining, Shum, Hubert P. H. & Shao, Ling (2017). Manifold Regularized Experimental Design for Active Learning. IEEE Transactions on Image Processing 26(2): 969.
  • Shen, Yijun, Wang, He, Ho, Edmond S. L., Yang, Longzhi & Shum, Hubert P. H. (2017). Posture-based and Action-based Graphs for Boxing Skill Visualization. Computers and Graphics 69(Supplement C): 104-115.
  • Plantard, Pierre, Shum, Hubert P. H. & Multon, Franck (2017). Usability of Corrected Kinect Measurement for Ergonomic Evaluation in Constrained Environment. International Journal Human Factors Modelling and Simulation 5(4): 338-353.
  • Plantard, Pierre, Shum, Hubert P.H., Le Pierres, Anne-Sophie & Multon, Franck (2017). Validation of an ergonomic assessment method using Kinect data in real workplace conditions. Applied Ergonomics 65: 562.
  • Barnett, Adam, Shum, Hubert P. H. & Komura, Taku (2016). Coordinated Crowd Simulation with Topological Scene Analysis. Computer Graphics Forum 35(6): 120-132.
  • Zhang, Lining, Shum, Hubert & Shao, Ling (2016). Discriminative Semantic Subspace Analysis for Relevance Feedback. IEEE Transactions on Image Processing 1.
  • Ho, Edmond S. L., Chan, Jacky C. P., Chan, Donald C. K., Shum, Hubert P. H., Cheung, Yiu-ming & Yuen, P. C. (2016). Improving Posture Classification Accuracy for Depth Sensor-based Human Activity Monitoring in Smart Environments. Computer Vision and Image Understanding 148: 97-110.
  • Liu, Zhiguang, Zhou, Liuyang, Leung, Howard & Shum, Hubert P.H. (2016). Kinect Posture Reconstruction Based on a Local Mixture of Gaussian Process Models. IEEE Transactions on Visualization and Computer Graphics 22(11): 2437.
  • Iwamoto, Naoya, Shum, Hubert P. H., Yang, Longzhi & Morishima, Shigeo (2015). Multi-layer Lattice Model for Real-Time Dynamic Character Deformation. Computer Graphics Forum 34(7): 99.
  • Zhou, Liuyang, Shang, Lifeng, Shum, Hubert P. H. & Leung, Howard (2014). Human Motion Variation Synthesis with Multivariate Gaussian Processes. Computer Animation and Virtual Worlds 25(3-4): 301-309.
  • Henry, Joseph, Shum, Hubert P. H. & Komura, Taku (2014). Interactive Formation Control in Complex Environments. IEEE Transactions on Visualization and Computer Graphics 20(2): 211.
  • Shum, Hubert P. H., Hoyet, Ludovic, Ho, Edmond S. L., Komura, Taku & Multon, Franck (2013). Natural Preparation Behavior Synthesis. Computer Animation and Virtual Worlds 25(5-6): 531-542.
  • Shum, Hubert P. H., Ho, Edmond S. L., Jiang, Yang & Takagi, Shu (2013). Real-Time Posture Reconstruction for Microsoft Kinect. IEEE Transactions on Cybernetics 43(5): 1357.
  • Ho, Edmond S. L., Shum, Hubert P. H., Cheung, Yiu-ming & Yuen, P. C. (2013). Topology Aware Data-Driven Inverse Kinematics. Computer Graphics Forum 32(7): 61.
  • Shum, Hubert P.H., Komura, Taku & Yamazaki, Shuntaro (2012). Simulating Multiple Character Interactions with Collaborative and Adversarial Goals. IEEE Transactions on Visualization and Computer Graphics 18(5): 741.
  • Shum, Hubert P. H., Komura, Taku & Takagi, Shu (2011). Fast Accelerometer-Based Motion Recognition with a Dual Buffer Framework. The International Journal of Virtual Reality 10(3): 17-24.
  • Shum, Hubert P. H., Komura, Taku & Yadav, Pranjul (2009). Angular Momentum Guided Motion Concatenation. Computer Animation and Virtual Worlds 20(2-3): 385-394.
  • Tang, Jeff K. T., Leung, Howard, Komura, Taku & Shum, Hubert P. H. (2008). Emulating Human Perception of Motion Similarity. Computer Animation and Virtual Worlds 19(3-4): 211-221.
  • Shum, Hubert P. H., Komura, Taku, Shiraishi, Masashi & Yamazaki, Shuntaro (2008). Interaction patches for multi-character animation. ACM Transactions on Graphics 27(5): 1.
  • Shum, Hubert P. H. & Komura, Taku (2006). Technical Note: Generating Realistic Fighting Scenes by Game Tree.

Conference Paper

  • Men, Qianhui Hoy, Edmond S. L. Shum, Hubert P. H. & Leung, Howard (Forthcoming), A Two-Stream Recurrent Network for Skeleton-based Human Interaction Recognition, 25th International Conference on Pattern Recognition (ICPR 2020). Milan, Italy, IEEE.
  • Organisciak, Daniel, Ho, Edmond S. L. & Shum, Hubert P. H. (Forthcoming), Makeup Style Transfer on Low-quality Images with Weighted Multi-scale Attention, 25th International Conference on Pattern Recognition (ICPR 2020). Milan, Italy, IEEE.
  • Leng, Zhiying,, Chen, Jiaying,, Shum, Hubert, P.H.,, Li, Frederick, W.B., & Liang, Xiaohui, (Accepted), Stable Hand Pose Estimation under Tremor via Graph Neural Network, The IEEE Conference on Virtual Reality and 3D User Interfaces. Lisbon, IEEE.
  • Crosato, Luca, Wei, Chongfeng, Ho, Edmond S. L. & Shum, Hubert P. H. (2021), Human-centric Autonomous Driving in an AV-Pedestrian Interactive Environment Using SVO, IEEE ICHMS 2021 - 2nd IEEE International Conference on Human-Machine Systems. Magdeburg / Virtual, IEEE.
  • Zhu, Manli, Men, Qianhui, Ho, Edmond S. L., Leung, Howard & Shum, Hubert P. H. (2021), Interpreting Deep Learning based Cerebral Palsy Prediction with Channel Attention, IEEE International Conference on Biomedical and Health Informatics (BHI'21). IEEE.
  • Nozawa, Naoki, Shum, Hubert P. H., Ho, Edmond S. L. & Morishima, Shigeo (2020), Single Sketch Image based 3D Car Shape Reconstruction with Deep Learning and Lazy Learning, GRAPP '20 Proceedings of the 2020 International Conference on Computer Graphics Theory and Applications. SciTePress, 179-190.
  • Nozawa, Naoki, Shum, Hubert P. H., Ho, Edmond S. L. & Morishima, Shigeo (2019), 3D Car Shape Reconstruction from a Single Sketch Image, MIG '19 Proceedings of the 2019 International Conference on Motion in Games. New York, NY, USA, ACM, 37:1-37:2.
  • Hall, Jake, Chan, Jacky C. P., Shum, Hubert P. H. & Ho, Edmond S. L. (2019), An Interactive Motion Analysis Framework for Diagnosing and Rectifying Potential Injuries Caused Through Resistance Training, MIG '19 Proceedings of the 2019 International Conference on Motion in Games. New York, NY, USA, ACM, 39:1-39:2.
  • Iwamoto, Naoya, Shum, Hubert P. H., Asahina, Wakana & Morishima, Shigeo (2019), Automatic Sign Dance Synthesis from Gesture-based Sign Language, MIG '19 Proceedings of the 2019 International Conference on Motion in Games. New York, NY, USA, ACM, 18:1-18:9.
  • Hu, Shanfeng, Shum, Hubert P. H. & Mucherino, Antonio (2019), DSPP: Deep Shape and Pose Priors of Humans, MIG '19 Proceedings of the 2019 International Conference on Motion in Games. New York, NY, USA, ACM, 1:1-1:6.
  • Sakkos, Dimitrios, Shum, Hubert P. H. & Ho, Edmond S. L. (2019), Illumination-based Data Augmentation for Robust Background Subtraction, SKIMA '19 Proceedings of the 2018 International Conference on Software Knowledge Information Management and Applications. IEEE.
  • Shum, Hubert P. H., Ho, Edmond S. L., Cani, Marie-Paule, Popa, Tiberiu, Holden, Daniel & Wang, He (2019), MIG '19: Motion, Interaction and Games, MIG '19 Proceedings of the 2019 International Conference on Motion, Interaction and Games. New York, NY, USA, ACM.
  • Zhang, Jingtian, Shum, Hubert P. H., McCay, Kevin & Ho, Edmond S. L. (2019), Prior-less 3D Human Shape Reconstruction with an Earth Mover's Distance Informed CNN, MIG '19 Proceedings of the 2019 International Conference on Motion in Games. New York, NY, USA, ACM, 44:1-44:2.
  • Hu, Shanfeng, Bhattacharya, Hindol, Chattopadhyay, Matangini, Aslam, Nauman & Shum, Hubert P. H. (2018), A Dual-Stream Recurrent Neural Network for Student Feedback Prediction using Kinect, SKIMA '18 Proceedings of the 2018 International Conference on Software Knowledge Information Management and Applications. IEEE, 1-8.
  • Rueangsirarak, Worasak, Kaewkaen, Kitchana & Shum, Hubert P. H. (2018), Identifying Abnormal Gait in Older People during Multiple-Tasks Assessment with Audio-Visual Cues, ECTI-CON '18 Proceedings of the 2018 International Conference on Electrical Engineering/Electronics, Computer, Telecommunications and Information Technology. IEEE, 780-783.
  • Flinton, Christopher, Anderson, Philip, Shum, Hubert P. H. & Ho, Edmond S. L. (2018), NETIVAR: NETwork Information Visualization based on Augmented Reality, SKIMA '18 Proceedings of the 2018 International Conference on Software Knowledge Information Management and Applications. IEEE, 1-8.
  • Feng, Qi, Shum, Hubert P. H. & Morishima, Shigeo (2018), Occlusion for 3D Object Manipulation with Hands in Augmented Reality, MIRU '18 Proceedings of the 2018 Meeting on Image Recognition and Understanding.
  • Ho, Edmond S. L., McCay, Kevin David, Shum, Hubert P. H., Yang, Longzhi, Sainsbury, David & Hodgkinson, Peter (2018), Patient Assessment Assistant Using Augmented Reality, Proceedings of the 2018 UK-China Newton Fund Researcher Links Workshop Health and Well-being Through VR and AR.
  • Feng, Qi, Shum, Hubert P. H. & Morishima, Shigeo (2018), Resolving Occlusion for 3D Object Manipulation with Hands in Mixed Reality, VRST '18 Proceedings of the 2018 ACM Symposium on Virtual Reality Software and Technology. New York, NY, USA, ACM.
  • Zuo, Zheming, Organisciak, Daniel, Shum, Hubert P. H. & Yang, Longzhi (2018), Saliency-Informed Spatio-Temporal Vector of Locally Aggregated Descriptors and Fisher Vectors for Visual Action Recognition, IAHFAR '18 Proceedings of the 2018 British Machine Vision Conference Workshop on Image Analysis for Human Facial and Activity Recognition.
  • Stef, Andreea, Perera, Kaveen, Shum, Hubert P. H. & Ho, Edmond S. L. (2018), Synthesizing Expressive Facial and Speech Animation by Text-to-IPA Translation with Emotion Control, SKIMA '18 Proceedings of the 2018 International Conference on Software Knowledge Information Management and Applications. IEEE, 1-8.
  • Hu, Shanfeng, Rueangsirarak, Worasak, Bouchee, Maxime, Aslam, Nauman & Shum, Hubert P. H. (2017), A Motion Classification Approach to Fall Detection, SKIMA '17 Proceedings of the 2017 International Conference on Software Knowledge Information Management and Applications. IEEE, 1-6.
  • Rueangsirarak, Worasak, Mekurai, Chayuti, Shum, Hubert P. H., Uttama, Surapong, Chaisricharoen, Roungsan & Kaewkaen, Kitchana (2017), Biofeedback Assessment for Older People with Balance Impairment using a Low-cost Balance Board, GWS '17 Proceedings of the 2017 Global Wireless Summit. 64-69.
  • Iwamoto, Naoya, Kato, Takuya, Shum, Hubert P. H., Kakitsuka, Ryo, Hara, Kenta & Morishima, Shigeo (2017), DanceDJ: A 3D Dance Animation Authoring System for Live Performance, ACE '17 Proceedings of the 2017 International Conference on Advances in Computer Entertainment Technology. 653-670.
  • Liu, Zhiguang, Leung, Howard, Zhou, Liuyang, Multon, Franck & Shum, Hubert P. H. (2017), High Quality Compatible Triangulations for Planar Shape Animation, D2AT '17 Proceedings of the 2017 ACM SIGGRAPH Asia Workshop on Data-Driven Animation Techniques.
  • Ho, Edmond S. L., Shum, Hubert P. H., Wang, He & Yi, Li (2017), Synthesizing Motion with Relative Emotion Strength, D2AT '17 Proceedings of the 2017 ACM SIGGRAPH Asia Workshop on Data-Driven Animation Techniques.
  • Li, Jie, Qu, Yanpeng, Shum, Hubert P. H. & Yang, Longzhi (2017), TSK Inference with Sparse Rule Bases, UKCI '16 Proceedings of the 2016 UK Workshop on Computational Intelligence. Cham, Springer International Publishing, 107-123.
  • Xu, Shoujiang, Ho, Edmond S. L., Aslam, Nauman & Shum, Hubert P. H. (2017), Unsupervised Abnormal Behaviour Detection with Overhead Crowd Video, SKIMA '17 Proceedings of the 2017 International Conference on Software Knowledge Information Management and Applications. IEEE, 1-6.
  • Liu, Zhiguang, Leung, Howard & Shum, Hubert P. H. (2016), An Interactive Human Morphing System with Self-occlusion Enhancement, MIG '16 Proceedings of the 2016 International Conference on Motion in Games. New York, NY, USA, ACM, 197-197.
  • Zhang, Jingtian, Zhang, Lining, Shum, Hubert P. H. & Shao, Ling (2016), Arbitrary View Action Recognition via Transfer Dictionary Learning on Synthetic Training Data, ICRA '16 Proceedings of the 2016 IEEE International Conference on Robotics and Automation. IEEE, 1678-1684.
  • Asahina, Wakana, Iwamoto, Naoya, Shum, Hubert P. H. & Morishima, Shigeo (2016), Automatic Dance Generation System Considering Sign Language Information, SIGGRAPH '16 Proceedings of the 2016 ACM SIGGRAPH. New York, NY, USA, ACM, 23:1-23:2.
  • Plantard, Pierre, Shum, Hubert P. H. & Multon, Franck (2016), Ergonomics Measurements using Kinect with a Pose Correction Framework, DHM '16 Proceedings of the 2016 International Digital Human Modeling Symposium.
  • Li, Jie, Shum, Hubert P. H., Fu, Xin, Sexton, Graham & Yang, Longzhi (2016), Experience-based Rule Base Generation and Adaptation for Fuzzy Interpolation, FUZZ-IEEE '16 Proceedings of the 2016 IEEE World Congress on Computational Intelligence. IEEE, 102-109.
  • Li, Meng, Leung, Howard & Shum, Hubert P. H. (2016), Human Action Recognition via Skeletal and Depth based Feature Fusion, MIG '16 Proceedings of the 2016 International Conference on Motion in Games. New York, NY, USA, ACM, 123-132.
  • Neff, Michael, Geraerts, Roland & Shum, Hubert P. H. (2016), Proceedings of the 9th International Conference on Motion in Games, MIG '16 Proceedings of the 2016 International Conference on Motion in Games. New York, NY, USA, ACM.
  • Shum, Hubert P. H., Wang, He, Ho, Edmond S. L. & Komura, Taku (2016), SkillVis: A Visualization Tool for Boxing Skill Assessment, MIG '16 Proceedings of the 2016 International Conference on Motion in Games. New York, NY, USA, ACM, 145-153.
  • Yang, Yang, Bian, Huiwen, Shum, Hubert P. H., Aslam, Nauman & Zeng, Lanling (2016), Temporal Clustering of Motion Capture Data with Optimal Partitioning, VRCAI '16 Proceedings of the 2016 International Conference on Virtual-Reality Continuum and its Applications in Industry. New York, NY, USA, ACM, 479-482.
  • Tan, Yao, Li, Jie, Wonders, Martin, Chao, Fei, Shum, Hubert P. H. & Yang, Longzhi (2016), Towards Sparse Rule Base Generation for Fuzzy Rule Interpolation, FUZZ-IEEE '16 Proceedings of the 2016 IEEE World Congress on Computational Intelligence. IEEE, 110-117.
  • Liu, Zhiguang, Leung, Howard, Zhou, Liuyang & Shum, Hubert P. H. (2015), High Quality Compatible Triangulations for 2D Shape Morphing, VRST '15 Proceedings of the 2015 ACM Symposium on Virtual Reality Software and Technology. New York, NY, USA, ACM, 85-94.
  • Li, Jie, Yang, Longzhi, Shum, Hubert P. H., Sexton, Graham & Tan, Yao (2015), Intelligent Home Heating Controller Using Fuzzy Rule Interpolation, Proceedings of the 2015 UK Workshop on Computational Intelligence.
  • Omar, Mohamed, Hossain, Alamgir, Zhang, Li & Shum, Hubert P. H. (2014), An Intelligent Mobile-Based Automatic Diagnostic System to Identify Retinal Diseases using Mathematical Morphological Operations, SKIMA '14 Proceedings of the 2014 International Conference on Software Knowledge Information Management and Applications. 1-5.
  • Zhou, Liuyang, Liu, Zhiguang, Leung, Howard & Shum, Hubert P. H. (2014), Posture Reconstruction Using Kinect with a Probabilistic Model, VRST '14 Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology. New York, NY, USA, ACM, 117-125.
  • Ho, Edmond S. L. & Shum, Hubert P. H. (2013), Motion Adaptation for Humanoid Robots in Constrained Environments, ICRA '13 Proceedings of the 2013 IEEE International Conference on Robotics and Automation. IEEE, 3813-3818.
  • Shum, Hubert P. H., Hoyet, Ludovic, Ho, Edmond S. L., Komura, Taku & Multon, Franck (2013), Preparation Behaviour Synthesis with Reinforcement Learning, CASA '13 Proceedings of the 2013 International Conference on Computer Animation and Social Agents. Chichester, UK, John Wiley and Sons Ltd.
  • Shum, Hubert P.H. (2013), Serious Games with Human-Object Interactions using RGB-D Camera, MIG '13 Proceedings of the 6th International Conference on Motion in Games. Berlin, Heidelberg, Springer-Verlag.
  • Mackay, Kevin, Shum, Hubert P. H. & Komura, Taku (2012), Environment Capturing with Microsoft Kinect, SKIMA '12 Proceedings of the 2012 International Conference on Software Knowledge Information Management and Applications.
  • Henry, Joseph, Shum, Hubert P. H. & Komura, Taku (2012), Environment-aware Real-Time Crowd Control, SCA '12 Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation. Aire-la-Ville, Switzerland, Eurographics Association, 193-200.
  • Shum, Hubert P. H. & Ho, Edmond S. L. (2012), Real-time Physical Modelling of Character Movements with Microsoft Kinect, VRST '12 Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology. New York, NY, USA, ACM, 17-24.
  • Shum, Hubert P. H., Komura, Taku, Shiratori, Takaaki & Takagi, Shu (2010), Physically-based Character Control in Low Dimensional Space, MIG '10 6459: Proceedings of the Third International Conference on Motion in Games. Berlin, Heidelberg, Springer-Verlag, 23-34.
  • Tang, Jeff K. T., Leung, Howard, Komura, Taku & Shum, Hubert P. H. (2008), Finding Repetitive Patterns in 3D Human Motion Captured Data, ICUIMC '08 Proceedings of the 2nd international Conference on Ubiquitous Information Management and Communication. New York, NY, USA, ACM, 396-403.
  • Shum, Hubert P. H., Komura, Taku & Yamazaki, Shuntaro (2008), Simulating Interactions of Avatars in High Dimensional State Space, I3D '08 Proceedings of the 2008 Symposium on Interactive 3D Graphics and Games. New York, NY, USA, ACM, 131-138.
  • Komura, Taku, Shum, Hubert P. H. & Ho, Edmond S. L. (2008), Simulating Interactions of Characters, MIG '08 Proceedings of the First International Conference on Motion in Games. Berlin, Heidelberg, Springer-Verlag, 94-103.
  • Shum, Hubert P. H., Komura, Taku & Nagano, Akinori (2007), Automatic Evaluation of Boxing Techniques from Captured Shadow Boxing Data, ISB '07 40: Proceedings of the 2007 Congress of International Society of Biomechanics. 277.
  • Shum, Hubert P. H., Komura, Taku & Yamazaki, Shuntaro (2007), Simulating Competitive Interactions using Singly Captured Motions, VRST '07 Proceedings of the 2007 ACM symposium on Virtual Reality Software and Technology. New York, NY, USA, ACM, 65-72.
  • Shum, Hubert P. H. & Komura, Taku (2006), Generating Realistic Fighting Scenes by Game Tree, SCA '06 Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer animation. Aire-la-Ville, Switzerland, Switzerland, Eurographics Association.
  • Shum, Hubert P. H. & Komura, Taku (2005), Tracking the Translational and Rotational Movement of the Ball Using High-Speed Camera Movies, ICIP '05 3: Proceedings of the 2005 IEEE International Conference on Image Processing. IEEE, 1084-1087.
  • Shum, Hubert P. H. & Komura, Taku (2004), A Spatiotemporal Approach to Extract the 3D Trajectory of the Baseball from a Single View Video Sequence, ICME '04 3: Proceedings of the 2004 IEEE International Conference on Multimedia and Expo. IEEE, 1583-1586.

Doctoral Thesis

  • Shum, Hubert P.H. (2010). Simulating Interactions Among Multiple Characters. Edinburgh, UK, PhD.

Other (Print)

  • Komura, Taku & Shum, Hubert P. H. (2010). Manufacturing Video Graphics.