Social computing represents the emergence of a computing paradigm that moves beyond social information processing towards emphasising social intelligence and smart-ware achieved by modelling and analysis of social behaviour. Advanced computer science and related methodologies offers a complimentary perspective on this study of human behaviour and social interaction.
Social computing is a field of study using computing techniques to support, mediate, and understand aspects of social behaviours and interactions. Instances and models that are prevalent among end-users include Wikipedia, social networking sites (SNSs) such as Facebook and ello!, micro blogging such as Twitter, photo sharing including Instagram and Flickr and instant message apps such as Snapchat. The ubiquity of social computing reveals a need to acquire deeper understanding about technological influence and their affect on human behaviour, as well as a critical understanding of design and related computational modelling.
iARC seeks to examine the emergence of social computing technologies that have enabled the formation of sophisticated infrastructure for a technical, economic, and social development. The proliferation of online social networking and mobile social apps in recent years means that social computing has become familiar knowledge.
This research focuses on knowledge about embodied computational models of human social behaviour and the developmental progression of interaction. iARC supports research that uses computational modelling in different methodological modes to explore questions about society that offer new discoveries and active learning across a multitude of disciplines.
Under the umbrella of social computing iARC presents state-of-art advances and innovations in theoretical foundations; cyber-physical systems and society (that includes cyber-security); infrastructure, tools, simulation models and social applications; pervasive/ubiquitous computing; privacy, and trust; as well as identifying research topics that will impact the future in cyber, physical, and social computing.