|
|
| |
Publications
Selected Publications
-
Chris G. Willcocks and Frederick Li,
"Feature-varying skeletonization - Intuitive control over the target feature size and output skeleton topology,"
The Visual Computer, 28(6-8):775-785, Jun. 2012.
[PDF]
-
Frederick Li, Rynson Lau, Danny Kilis, and Lewis Li,
"Game-On-Demand: An Online Game Engine based on Geometry Streaming,"
ACM Trans. on Multimedia Computing, Communications and Applications,
7(3):19, 2011.
[PDF]
-
Frederick Li and Rynson Lau,
"Emerging Technologies and Applications on Interactive Entertainments,"
Journal of Multimedia, 6(2):107-114, Apr. 2011.
[Download Here]
-
Fan Yang, Frederick Li, Rynson Lau,
"An Open Model for Learning Path Construction,"
Proceedings of International Conference on Web-based Learning,
Dec. 2010.
(ICWL 2010 Best Student Paper Award)
[PDF]
-
Christopher Watson, Frederick Li, Rynson Lau,
"A Pedagogical Interface for Adaptive e-Learning Course Authoring,"
Proceedings of ACM MM Workshop on Multimedia Technologies for Distance Learning,
Oct. 2010.
[PDF]
-
Berlin Yang, Xun Wang and Frederick Li,
"Salient Region of Textured 3D Model,"
Pacific Graphics (Poster Paper),
Sep. 2010.
-
Qingzheng Zheng, Frederick Li, Rynson Lau,
"Sketching-Based Skeleton Generation,"
Proceedings of IEEE International Conference on Ubi-media Computing,
pp.179-186, Jul. 2010.
-
Frederick Li, Rynson Lau and Parthiban Dharmendran,
"An Adaptive Course Generation Framework,"
International Journal of Distance Education Technologies,
8(3):47-64, Jul.-Sep. 2010.
[PDF]
-
Fan Yang, Frederick Li, Rynson Lau,
"Active Contour Projection for Mesh Segmentation,"
Proceedings of IEEE Joint Conferences on Pervasive Computing (JCPC),
pp.865-874, Dec. 2009.
-
Qing Li, Rynson Lau, Elvis Leung, Frederick Li,
Victor Lee, Benjamin W. Wah, and Helen Ashman,
"Emerging Internet Technologies for E-Learning,"
IEEE Internet Computing,
13(4):11-17, Jul./Aug. 2009.
-
Frederick Li, Jianmin Zhao, Beta Lam, and Rynson Lau,
"An Efficient Method for Simulating Flexible Connectors,"
Journal of Multimedia (JMM),
4(2):94-100, Apr. 2009.
-
Frederick Li,
"Computer Games,"
Encyclopedia of Computer Science & Engineering,
John Wiley & Sons, Inc., Feb. 2009.
[PDF]
-
Frederick Li,
"Parametric Surface Rendering,"
Encyclopedia of Computer Science & Engineering,
John Wiley & Sons, Inc., Feb. 2009.
[PDF]
-
Berlin Yang, Frederick Li,
Zhigeng Pan and Xun Wang,
"An Effective Error Resilient Packetization Scheme for
Progressive Mesh Transmission over Unreliable Networks,"
Journal of Computer Science and Technology,
23(6):1015-1025, Nov. 2008.
-
Qing Li,
Rynson Lau,
Timothy
Shih,
Frederick Li,
"Technology Supports for Distributed and Collaborative Learning over the
Internet" (Tutorial Paper),
ACM Trans. on Internet Technology,
8(2):Article No. 5, Feb. 2008.
-
Frederick Li,
Rynson Lau,
Taku Komura,
Meng Wang,
and
Becky Siu,
"Adaptive Animation of Human Motion for e-Learning Applications,"
Int'l Journal of Distance Education Technologies,
5(2):74-85, April 2007.
-
Lewis Li,
Frederick Li and
Rynson Lau,
"A
Trajectory-Preserving Synchronization Method for Collaborative Visualization,"
IEEE Trans. on Visualization and
Computer Graphics (special issue on IEEE Visualization'06),
12(5):989-996, Oct. 2006.
[PDF]
-
Gary Cheung,
Rynson Lau, and
Frederick Li,
"Efficient
Rendering of Deformable Objects for Real-time Applications,"
Computer Animation and Virtual
Worlds, John Wiley & Sons, 17(1):69-81, Feb. 2006.
[PDF]
-
Beatrice Ng,
Rynson Lau,
Antonio Si,
and
Frederick Li,
"Multi-Server Support for Large Scale Distributed Virtual Environments,"
IEEE Trans. on Multimedia,
7(6):1054-1065, Dec. 2005.
[PDF]
-
Elvis Leung,
Frederick Li,
Qing Li and
Rynson Lau,
"SMIL-based eLearning Wrapper for Incorportating Computer Games on
Personalized Multimedia Course Materials,"
Proceedings of Int'l Conf. on Human.Society@Internet,
LNCS 3597,
Springer-Verlag, pp. 270-281, July 2005.
-
Frederick Li,
Rynson Lau,
and
Danny Kilis,
"GameOD: An Internet Based Game-On-Demand Framework,"
Proceedings
of ACM VRST, pp. 129-136, Nov. 2004.
[PDF]
-
Frederick Li,
Lewis Li, and
Rynson Lau,
"Supporting Continuous Consistency in Multiplayer Online Games,"
Proceedings
of ACM Multimedia, pp. 388-391, Oct. 2004.
[PDF]
-
Frederick Li,
Rynson Lau,
and Frederick Ng,
"VSculpt: A Distributed Virtual Sculpting Environment for
Collaborative Design,"
IEEE
Transcations on Multimedia,
5(4):570-580, Dec. 2003.
[PDF]
-
Gary Cheung,
Rynson Lau,
and
Frederick Li,
"Incremental Rendering of Deformable Trimmed NURBS Surfaces,"
Proceedings
of ACM VRST, pp. 48-55, Oct. 2003.
[PDF]
-
Rynson Lau,
Frederick Li, Tosiyasu
Kunii, Baining Guo,
Bo Zhang, Nadia
Magnenat-Thalmann, Sumedha Kshirsagar, Daniel Thalmann,
and Mario Gutierrez, "Emerging Web Graphics Standards
and Technologies, " IEEE Computer Graphics & Applications,
pp. 66-75, Jan./Feb. 2003.
[PDF]
-
Rynson Lau,
Beatrice Ng, Antonio
Si, and Frederick Li, "Adaptive Partitioning
for Multi-Server Distributed Virtual Environments," Proceedings
of ACM Multimedia, pp. 271-274, Dec. 2002.
[PDF]
-
Rynson Lau,
Oliver Chan, Mo Luk, and Frederick Li, "A
Collision Detection Framework for Deformable Objects,"
Proceedings of ACM VRST,
pp. 113-120, Nov. 2002.
[PDF]
-
Beatrice
Ng, Antonio Si, Rynson
Lau, and Frederick Li, "A Multi-Server
Architecture for Distributed Virtual Walkthrough," Proceedings of ACM VRST,
pp. 163-170, Nov. 2002.
[PDF]
-
Frederick Li and Rynson Lau and Frederick
Ng, "Collaborative Distributed Virtual Sculpting," Proceedings of IEEE Virtual Reality,
pp. 217-224, March 2001.
[PDF]
-
Frederick Li and Rynson Lau, "Incremental
Polygonization of Deforming NURBS Surfaces," Journal of Graphics Tools, A.K.
Peters, 4(4), pp. 37-50, 1999.
[PDF]
-
Frederick Li and Rynson Lau, "Real-Time
Rendering of Deformable Parametric Free-Form Surfaces,"
ACM Symposium
on Virtual Reality Software and Technology, pp.
131-138, December 1999.
[PDF]
-
Frederick Li, Rynson Lau, and Mark Green, " Interactive
Rendering of Deforming NURBS Surfaces," Computer Graphics
Forum (special issue on Eurographics '97),
16(3), pp. 47-56, September 1997.
[PDF]
|
Copyright © Since 2006
Frederick Li. All right reserved. |